Only 2 players might have showed, but tonight's game was still a pretty good kick in the pants.
A fortnight from now and it should be pretty awesome as there should be more people. Right? RIGHT?!
But yeah... All Flesh Must Be Eaten is a fun, simple system for rpg play, but it is a bit frustrating when rules questions come up. Combat resolution is unnecessarily complicated and many rules are just missing or incomplete. Not that it's a big deal, as I thrive at GMing (or "ZMing", as they case may be) off the cuff. However, tighter rules wouldn't have been that hard to come up with. And that's my only complaint about AFMBE... Most of the books are 75% "fluff" it seems. There's some great background stuff, though I could care less about having numerous short stories included (even if they're pretty good).
In case you are wondering, we're playing a Dungeons & Zombies (fantasy D&D-like world) based scenario, where I've set it up to be that the player-characters are survivors after a town-wide zombie outbreak. The town was hosting a multi-national peace conference and the PCs started by needing to get out of the grand hall (that they'd barricaded themselves into during this initial onslaught of zeds) in order to get water and food. I'm using a lot of things I've made up myself or have radically twisted from sources like Deadworld (and even Venture Brothers). So far, it's working well. As a matter of fact, I got a couple of "I'm getting the hell out of there!"s, so that's pretty damned awesome.
Good times. :)